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Star Wars Zero Company review - joyfully absurd heroics with a tight-knit team of misfits

Star Wars Zero Company review - joyfully absurd heroics with a tight-knit team of misfits

Summary

Star Wars Zero Company is a new tactical video game that uses a system where stories come from gameplay events, similar to games like XCOM. It focuses on a small group of diverse characters who work together in a sci-fi Star Wars setting, with gameplay that involves teamwork, character upgrades, and emergent storytelling.

Key Facts

  • Zero Company is inspired by tactical games like XCOM, featuring tough dice rolls and permanent character losses.
  • The game is set in the Star Wars universe and emphasizes the theme of loss and camaraderie.
  • Players control a group of mercenaries with different skills who bond and support each other during missions.
  • The game has a mix of action, character interaction, and a battlefield full of varied, animated combatants.
  • Music is composed by Gordy Haab, incorporating elements of John Williams’ original Star Wars score.
  • Between missions, players upgrade their base called the Den, manage resources, and learn more about characters through personal quests.
  • The overall main story is not very detailed, with more focus on the emergent stories created by gameplay.
  • The game tries to create emotional connections through team dynamics rather than heavy scripted drama.
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