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How years of research built Grand Theft Auto VI’s obsessively detailed world

How years of research built Grand Theft Auto VI’s obsessively detailed world

Summary

Rockstar developers began visiting Miami in 2015 to research the setting for Grand Theft Auto VI. The game’s nearly 5,000-person team built Leonida, a fictional version of Florida, with detailed locations, characters, animation, and everyday objects.

Key Facts

  • Rockstar North developers made their first research trips to Miami in 2015.
  • The game is set in Leonida, a fictional version of Florida that includes Vice City, a fictional version of Miami.
  • The story follows a criminal couple named Jason and Lucia.
  • Rockstar says the team studies real places and their history before shaping a game’s story and activities.
  • Nearly 5,000 people worked on Grand Theft Auto VI.
  • Lead developer Rob Nelson oversees design, narrative, and animation, among other areas.
  • The game includes detailed character actions and objects, such as food, clothing, street art, and items inside fridges.
  • The article attributes the game’s scale and detail partly to Rockstar’s resources and support from parent company Take-Two Interactive.
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