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Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.

Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.

Summary

House House disclosed that it used a large language model (LLM) sparingly to help fix technical problems in its game Big Walk, including a Unity shadow bug. The disclosure has fueled debate among Independent Games Festival jurors, 19 of whom said they would not vote for games that use generative AI in any capacity.

Key Facts

  • House House said LLM use accounted for well under 0.1% of Big Walk’s code.
  • The developer said an LLM suggested a possible fix for a Unity bug involving unusually long shadows.
  • House House said it extensively modified the suggestion before using about 10 lines of code in the game.
  • The developer said it did not disclose the chatbot use for the game’s Steam release because Valve does not require disclosure of code or chatbot use.
  • House House disclosed the AI use when submitting Big Walk for Independent Games Festival Awards consideration.
  • Nineteen members of the IGF jury signed a statement saying they would not vote for games that use generative AI in any capacity.
  • The jurors cited concerns about generative AI’s ecological, economic, psychological, and labor harms.
  • The jurors urged the IGF to adopt a policy barring games with AI-generated work.
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